The thing I loved the most about the original Splitgate was the fact that, to me at least, it felt like playing the original Halo with my pals at LAN parties back in the early 2000s. Not only that but it came with all the mod cons of the current gaming era, including a wealth of customisable lobbies and crossplay multiplayer so it was incredibly easy to set up our ideal matches.
Splitgate 2Developer: 1047 GamesPublisher: 1047 GamesPlatform: Played on PCAvailability: Out 2025 on PC (Steam, Epic), PS4, PS5, Xbox One, Xbox Series X/S
Despite a large selection of game modes to choose from, the ones my friends and I gravitated towards were the simple Deathmatch lobbies, with the occasional bout of Gun Game thrown in for a bit of variety. We loved running around in these free-for-all game types, switching between weapons as and when we found them on the floor or indeed working our way through the game’s catalogue of guns one kill at a time in Gun Game.
Splitgate’s blend of Halo-esque nostalgia mixed with the strategic elements of portal-based flanking was an absolute hit in my gaming social circle. In our opinion it played better and had way more maps and options than Halo Infinite’s multiplayer, and so Splitgate easily replaced that game as our FPS of choice when it came to meeting up online for a few casual gaming sessions.
This is why, when I first heard that Splitgate 2 was targetting 4v4, objective based gameplay with a slight hero-shooter twist, my heart sank. For me, the original Splitgate wasn’t about trying to break into esports or working out the perfect balance between you and your teammate’s abilities. No, it was about pure, chaotic, turn your brain off, old-school fun. Just like multiplayer gaming used to be back in the days of the original Xbox.
